Changelog
Release changelog

Creating Unreal Engine game mods is tedious, error-prone, and time-consuming. To help with the process, automod can automatically generate a mod with patched .uasset properties from succinct TOML patch files, which may include embedded regular expressions and Scala, TypeScript, JavaScript, Kotlin, and/or Python patchlets.
Unity games are supported the same way: automod patches asset bundles and raw files using class-scoped TOML or script patch files, and packages the result with an embedded installer. This enables complex patching tasks with significantly lower manual effort, all with patch auto-merging support.
For each mod you define, automod produces a <mod-name>.zip (or .7z) archive containing the patched .utoc/.ucas/.pak files, ready to be uncompressed into the game’s Content\Paks\~mods folder. Under the hood it runs a fixed pipeline:
.uasset/.uexp files from the game’s Paks directory using retoc/repak..json format in-process using uasset4j (the JVM port of UAssetAPI).patches directory in order (see the TOML Patch File Schema and Patch Auto-Merging), optionally followed by your custom code patches..uasset/.uexp files in-process using uasset4j..utoc/.ucas/.pak using retoc/repak, and package everything into a <mod-name>.zip (or .7z) archive.Unity mods patch the game’s serialized asset files (*.assets) and raw files (e.g. Assembly-CSharp.dll) in place, packaged with an embedded installer:
ttmap schema (see the Unity Modding guide).ClassName@bundle.toml, .@ JSONPath) or script patches (.kt, .js, .py, etc.), and raw files via whole-file script patches (v.orig/v.current).<mod-name>.zip (or .7z) archive that embeds the install.py installer, which copies the files into the game’s data directory, backing up the originals for --restore/-r.You only write the patch files; everything else is automated. The Getting Started section walks through the setup, while the Guide explains the patching concepts in detail.
Release changelog
Prerequisites, setting up automod, and using its VSCode extension
TOML patch file schema, patch file auto-merging approach, automatic patch extraction from existing mods, patch file merging/unification, JSONPath experimentation, raw file patching, and Unity modding support
Supported games and known compatible/incompatible ones